May 11th 2nd Update by Gunnar

Late Update
As you may have read in Geralds update, I've been pretty busy lately. I haven't even watched all demos for this update, I'd rather get this update finished as soon as possible. Sorry about this.

Quake Demos
Matthias Belz made a bunch of demos from the earlier mexx levels a while ago; about time we added them: Evan Wagner Optic Ilkka Kurkela Stefan Schwoon Will Marsh Carl Tholin
Quake Coop Demos
Attila Csernyik and Peter Horvath have been pretty social =)

May 11th by Tangent

Improvements To The QdQ Series
The QdQ page has updated with some reorganisation of the front page. They now have a site index, and they have also added a new page which lists the improvements which have been made to certain maps of the QdQ series (including QdQr, QdQlite and Qd100Q), mostly based on demos which have been submitted to SDA.

Quake II Demos
Black Out's demos: Col Korn's demos: Geerman's demos: Optic's demos:
DEMED Released
DEMED is a utility which fills in the gaps left by the QdQ utilities Demtool and Demix.

Comments
Apologies to those who have sent in demos for Quake but they have not been put up yet. Muad'Dib was not around the last few days. He just returned and started working on updating the new Quake demos... 32 of them! Well, a while ago, I just received this message from him: "I have to get some sleep now, can't finish this now. I'm seeing small furry animals lurking about. I've been away all weekend, drinking, partying and even working. Me need some rest to... and it's 6:30am here." The new Quake demos should be up by tommorrow I guess.

May 7th by Tangent

Quake II Demos
Black Out (previously known as Brent Wise) improved a few demos he made in the last update and did one more: Col Korn abandons short demos to work on the dreaded Lost Station Newcomer Geerman enters the fray with a single demo And of course, we have Optic's demos
Comments
I saw on Bluesnews that there was a demo utility called DemoPlay which supposedly allows you to use VCR functions (pause, slow motion, fast forward, etc) while watching Quake or Quakeworld demos. Sounded cool, I thought. It'll be really useful for watching speed demos with, so I downloaded it and tried it out, and was badly dissapointed. Basically, it just bound some of your keys to the "host_framerate [val]" commands. Nothing we don't know already, and it suffered from the same limitation: no rewind. Furthermore, since Quakeworld does not support the "host_framerate" command, you can't use the fast forward/slow motion/pause feature in Quakeworld.

At the moment, the only utility I know of which allows you to fast forward/rewind through Quake movies is Keygrip's demo server. It even allows you to move around and watch from different angles. Unfortunately, it doesn't support Quakeworld demos.

In case you don't already know how to use the host_framerate command to do slow motion/fast forward: To do slow motion, set host_framerate to a value lower than the reciprocal of your framerate (e.g. if your framerate is around 20, then set host_framerate to a value lower than 1/20, or 0.05) and to do fast forward, set host_framerate to a value higher than that. To do a pause, set host_framerate to something really low like 0.000000000001, and to return to normal speed playback, set host_framerate to 0.

May 7th by Tangent

Quake II Demos
Black Out (previously known as Brent Wise) improved a few demos he made in the last update and did one more: Col Korn abandons short demos to work on the dreaded Lost Station Newcomer Geerman enters the fray with a single demo And of course, we have Optic's demos
Comments
I saw on Bluesnews that there was a demo utility called DemoPlay which supposedly allows you to use VCR functions (pause, slow motion, fast forward, etc) while watching Quake or Quakeworld demos. Sounded cool, I thought. It'll be really useful for watching speed demos with, so I downloaded it and tried it out, and was badly dissapointed. Basically, it just bound some of your keys to the "host_framerate [val]" commands. Nothing we don't know already, and it suffered from the same limitation: no rewind. Furthermore, since Quakeworld does not support the "host_framerate" command, you can't use the fast forward/slow motion/pause feature in Quakeworld.

At the moment, the only utility I know of which allows you to fast forward/rewind through Quake movies is Keygrip's demo server. It even allows you to move around and watch from different angles. Unfortunately, it doesn't support Quakeworld demos.

In case you don't already know how to use the host_framerate command to do slow motion/fast forward: To do slow motion, set host_framerate to a value lower than the reciprocal of your framerate (e.g. if your framerate is around 20, then set host_framerate to a value lower than 1/20, or 0.05) and to do fast forward, set host_framerate to a value higher than that. To do a pause, set host_framerate to something really low like 0.000000000001, and to return to normal speed playback, set host_framerate to 0.

May 5th by Tangent

Doom done Quick Released
Doom done Quick (DdQ), a speed run through of Ultimate Doom in Ultra Violent skills in 19:41, has been released. It is available for download from the QdQ page.

Beyond Belief Lite Released
Beyond Belief Lite (BBlite), a speed run through of the Beyond Belief episode for Quake in Easy skill in 3:02 (1:23 faster than Speed Beyond Belief (sBB), a similiar run through in Nightmare skill), has been released. It is available for download from the Demo Editing News page.

DdQStats Released
DdQStats is the Doom version of QdQStats, which allows you to start Doom levels with different stats so as to allow each level in a multi-level episode speed run to be recorded seperately. It is available for download from the QdQ page.

Quake II Demos
Col. Korn has been aggressively improving the really short levels: Newcomer Brent Wise sent in quite a few demos Another newcomer James Parkwood did a level we thought only a masochist would do. I'd like to see someone try that level in hard! And of course, no update is complete without Optic's demos:
DEMentED ver 0.600 Released
Currently the only Quake II demo editor around, DEMentED has been updated to ver 0.600.

News On Remaic For Quake II
Remaic is the main utility used for refilming of the Quake done Quick series of episode speed runs. The Remaic page has been updated with news on what we can expect from the Quake II version of Remaic.

Comments
I have not seen Doom for over 2 years and I just installed Doom yesterday just to watch DdQ. And oh gawd... the motion sickness I never experienced for 2 years came back again in full force. I was going to do an update to this page yesterday after watching DdQ, but I guess I wasn't in the right condition to do it. I doubt I'll be watching DdQ a second time.

BBlite is a good run to watch. A lot of it is similar to the original sBB, but there were a few new tricks added which were missed in Yonatan's run. This is the first episode run which is not put together by the QdQ team, but rather by the D&M team of Draven and Muad'Dib.

Looks like people are starting to work on the tougher demos including those involving grenade jumps, barrel jumps, rocket+grenade jumps. Kinda disappointing to see that the good old days of everyone using instincts to time the grenade jumps are gone. Now everyone's just using the grenade counter. Personally, I think that the grenade counter spoils all the fun of developing grenade jump timing skillz.

May 3rd by Radix

Quake Demos
I filled up more spaces in pse's nightmare column: Will Marsh has gotten interested in 100% demos, he improved two nightmare 100%s: Stefan Schwoon did his first 100% demo: Attila Csernyik and Peter Horvath made two coop 100% demos on easy: They also both did one single player demo: Carl Tholin spent two days improving the run of ikspq1: Kyle David did a 100% on The Guardhouse, a level by Andrew Smith. I guess no one who comes here can improve that lousy run of bb6 that I did on nightmare?

Bunny Hopping
I think I have found a way to fix it, but I'm not sure yet. More info when it comes...

May 1st by Tangent

Quake II Demos
Firstly, we start with Will Marsh with *surprise* *surprise* another base1 improvement: And of course, Optic's been busy. BTW, using the grenade counter makes things look real uncool. Real man don't use grenade counters! :) Charles Spark made a couple of demos Col. Korn made 1 demo: Ian Sutton again did all the 100% demos
Comments
This update was really supposed to have been done earlier, but on the way back from renewing my passport, I stopped by a games shop and on a compulsion bought Starcraft. Brought it back, installed it, and....